Talk:Teleport Recall

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Worldspace Problems[edit source]

I was wondering if anyone knows how to make a script to teleport the player from Tamriel or an interior cell, to a new worldspace, and back to the exact spot the player teleported from. I tried using X Marker References but for some reason each time I try to use the recall spell to bring the player back where he was, it sends him to the Coordinates he'd be standing in the Tamriel worldspace, but staying in the new worldspace. I dont know what the problem is. Is the X Marker not switching between worldspaces like it should? Or is it moving correctly and just a problem with the script? Heres an example of the scripts if that helps (sorry if its formatted wrong im not used to Wiki yet) --WGS_Dev913 11:49 PM November 3 (EDT)

My MOD, The Lost Telvanni Codex, has both recall and true-recall spells. RecallRef has to be a static marker. That is in the CS you have to copy an existing one (name it), put in the world somewhere then use it's refID directly. You would have to do the same thing if you used, eg., an item to achieve the same effect. You may have some timing issues too - I did. --GuidoBot 03:22, 4 November 2006 (EST)
Wait isnt an X Marker a static marker? I'm using the markers with the ID XMarker, placed it down and gave it the RecallRef reference name, then used it in the script. Or are you talking about another marker? I just looked and couldnt find anything else. --WGS_Dev913 November 4, 2:43 PM
I had same problems as WGS_Dev913, and ended up trying many, many, many different solutions. (Gaarrgghhh!) Finally got one (Marker Rats) that seems to work, which I'll add to page. --Wrye 21:35, 27 May 2007 (EDT)
I'm new to this site, but not to scripting. One of my thoughts is, can a cell reference be stored as a global? Can x/y/z/xrot/yrot/zrot be stored as variables? I believe the latter is true, though I need to find out about the former.--EnigmaniteZ, 2:09PM