User:Waerloga

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I am making a Total Conversion, which I am, currently calling "Time Lord", unless someone can come up with a better title. It involves the player travelling through history in a time machine and getting involved with famous historical figures. Forms of transport include; Dr Who's Tardis, Stargates, wormholes and the Temporal Portal doors from the movie Time Bandits. I have made horses into vehicles and spaceships, stagecoaches, chariots, Tie-Fighter, X-Wing etc. Worlds or Levels include segments from movies such as 2001, Battlestar galactica(old and new), Star Trek, Star Wars, Stargate, The Black Hole, The Good the Bad & the Ugly, and much much more. Suggestions and ideas for levels are welcome, please post them here on my Talk Page: http://cs.elderscrolls.com/constwiki/index.php/User_talk:Waerloga


Progress so far:

Worlds/Cities = built (Various earth time periods and alien worlds) Static mesh Buildings = done (for different time periods Babylon to Modern Day) Game Settings = done (mostly) Icons & Menus = doing now. (Giving me a headache finding uncopyrighted images) Dialogue sound files = partially done editing, mostly done collecting. These are the voices of famous hollywood actors and actresses whose dialogue from various movies I have recorded and chopped up into seperate sentences, phrases and individual words Vehicle meshes = done (from Chariots of the ancients to Chariots of the Gods, from the primitive horse-drawn carriage to the Faster Than Light-powered Battlestar Galactica, etc Animations = Only just begun, but I have the know-how and the best tools available, and it's proving to be much easier than I was led to believe. I have a preference for Motion-Captured (MoCap) animations over Key-Frame, ad MoCap looks realistic and KeyFrame does not, so hopefully finished product will use mostly MoCap.

I am soon approaching the stage where I can release the Character-Generation stage of this mod for Beta-testing, and to recruit help from huge pool of talented experts and artists among the modding community. (The game is based on Hollwood movies for quests, and ideas from H.P.Lovecraft's Cthulhu Mythos stories to tie it all together into a Main Plot.) Character Generation begins in modern day Arkham asylum, where the player will begin with nothing (not even his mind), and will acheive his character creation through interviews with the psychiatrists and fellow patients in the mental hospital.

Your ideas and criticism are welcome. Please post them on My talk page (see above link).