[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Difference between revisions of "BSA Files"
Jump to navigation
Jump to search
imported>Lhammonds m (Added related article) |
imported>Janwalls |
||
Line 17: | Line 17: | ||
[[Category:Data_Files]] | [[Category:Data_Files]] | ||
[http://cvresumewritingservices.org/ resume writing service] |
Revision as of 06:47, 1 November 2011
- BSA (Bethesda Softworks Archive)
- BSA files are archives that contain game data. Mod creators who wish to create custom meshes and/or textures, or alter existing ones, will first need to unpack the game's BSA files. Programs with the ability to unpack BSA files are listed here: BSA Unpackers.
Extracting
Before committing to extracting the files, you should know the base game install is 4.7 GB and by extracting 'all' the BSA files, you will need another 5.2 GB
You don't have to extract everything. You can extract just the groups or files you need, here's a breakdown of file sizes for the various groups:
- Meshes: 1.27 GB
- Sounds: 1.97 GB (1.66 GB for voices, 315 MB for sound effects)
- Textures: 1.92 GB
- The rest (menus, facegen, trees & distantlod) are only 11 MB.