Difference between revisions of "GetCurrentEditorPackage"

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(Added some clarification to the description and a note)
 
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{{Function
{{Function
  | origin = OBSE
  | origin = OBSE
  | summary = Returns the actor ref's executing non-dynamic package.
  | summary = Returns the actor ref's executing non-interrupt package, whether it is a package added with the editor or added by [[AddScriptPackage]].
  | name = GetCurrentEditorPackage
  | name = GetCurrentEditorPackage
  | returnVal = package
  | returnVal = package
Line 8: Line 7:
  | referenceType = reference
  | referenceType = reference
}}
}}
===Notes===
* This function returns the aforementioned packages even if the actor is currently executing an interrupt package (e.g. Dialogue).
====See Also====
*[[GetCurrentPackage]]


[[Category:Functions]]
[[Category:Functions]]

Latest revision as of 13:11, 29 March 2015

< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(package:ref) reference.GetCurrentEditorPackage

Returns the actor ref's executing non-interrupt package, whether it is a package added with the editor or added by AddScriptPackage.


Notes

  • This function returns the aforementioned packages even if the actor is currently executing an interrupt package (e.g. Dialogue).

See Also