GetCurrentEditorPackage

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(package:ref) reference.GetCurrentEditorPackage

Returns the actor ref's executing non-interrupt package, whether it is a package added with the editor or added by AddScriptPackage.


Notes

  • This function returns the aforementioned packages even if the actor is currently executing an interrupt package (e.g. Dialogue).

See Also