GetCurrentPackage

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search


< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(package:ref) reference.GetCurrentPackage

Returns the actor ref's currently executing package, whether it is a package added with the editor, added by AddScriptPackage or an interrupt package (e.g. Dialogue).


See Also