Difference between revisions of "IsRefEssential"
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imported>Raziel23x (Update) |
imported>WereWolf |
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'''Syntax:''' | '''Syntax:''' | ||
(isEssential:bool) reference.IsRefEssential | |||
[''Ref.'']IsRefEssential | [''Ref.'']IsRefEssential | ||
Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious). | Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious). | ||
Example: | '''Example:''' | ||
<pre>if ( myNPCRef.isEssential ) | <pre>if ( myNPCRef.isEssential ) | ||
myNPCRef.setRefEssential 0 ; remove the essential flag from the reference | myNPCRef.setRefEssential 0 ; remove the essential flag from the reference | ||
Line 13: | Line 15: | ||
==See Also== | ==See Also== | ||
[[SetRefEssential]] | [[SetRefEssential]] | ||
[[Category: OBSE Functions]] | <!--[[Category: OBSE Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]] | ||
[[Category: OBSE_Actor_Functions]] | [[Category: OBSE_Actor_Functions]]--> | ||
[[Category: | [[Category: Functions]] | ||
[[Category: Functions (OBSE)]] | |||
[[Category: Record Variable Functions]] | |||
[[Category: Record Variable Functions (OBSE)]] | |||
[[Category: Actor Value Functions]] | |||
[[Category: Actor Value Functions (OBSE)]] |
Revision as of 15:38, 14 September 2007
A command for Oblivion Script Extender
Syntax:
(isEssential:bool) reference.IsRefEssential
[Ref.]IsRefEssential
Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious).
Example:
if ( myNPCRef.isEssential ) myNPCRef.setRefEssential 0 ; remove the essential flag from the reference endif