Difference between revisions of "MagicItemHasEffectCode"
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MagicItemHasEffectCode | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | |||
(hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref | |||
(hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref | |||
Returns whether the magic item has an effect item with the specified effect code. | |||
==Notes== | |||
* Uses a long value returned from [[GetNthEffectItemCode]] or [[GetMagicEffectCode]]. | |||
* Using [[MagicItemHasEffectCode]] on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | |||
** However, using [[MagicItemHasEffectCode]] on a non-magic item will not cause a crash. | |||
**This has been fixed as of v0013. | |||
==See Also== | ==See Also== |
Latest revision as of 20:01, 1 March 2008
A command for Oblivion Script Extender
Syntax:
(hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
(hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref
Returns whether the magic item has an effect item with the specified effect code.
Notes[edit | edit source]
- Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
- Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.
- This has been fixed as of v0013.