Difference between revisions of "MagicItemHasEffectCode"

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imported>Haama
(Note on crashes)
imported>DragoonWraith
m (Reverted edits by DragoonWraith (Talk); changed back to last version by Haama)
 
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MagicItemHasEffectCode - returns whether the magic item has an effect item with the specified effect code. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
 
'''Syntax:'''
  (hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
  (hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
  (hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref
  (hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref
Returns whether the magic item has an effect item with the specified effect code.


==Notes==
==Notes==
* Using '''MagicItemHasEffectCode''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
* Uses a long value returned from [[GetNthEffectItemCode]] or [[GetMagicEffectCode]].
** However, using '''MagicItemHasEffectCode''' on a non-magic item will not cause a crash.
* Using [[MagicItemHasEffectCode]] on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using [[MagicItemHasEffectCode]] on a non-magic item will not cause a crash.
**This has been fixed as of v0013.


==See Also==
==See Also==

Latest revision as of 20:01, 1 March 2008

A command for Oblivion Script Extender

Syntax:

(hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
(hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref

Returns whether the magic item has an effect item with the specified effect code.

Notes[edit | edit source]

See Also[edit | edit source]