Difference between revisions of "IncrementPlayerSkillUse"
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imported>Haama (Changed syntax this time) |
imported>Low Post |
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(nuSkillExperience:float) IncrementPlayerSkillUse skill:name ''whichAction:short'' ''howManyTimes:float'' | (nuSkillExperience:float) IncrementPlayerSkillUse skill:name ''whichAction:short'' ''howManyTimes:float'' | ||
Records some additional uses of one of the skill actions. | Records some additional uses of one of the skill actions. Increments Skill Level by using the internal formula used for normal SkillUps if necessary. | ||
''whichAction'' defaults to 0, ''howManytimes'' defaults to 1 if omitted. | |||
''howManyTimes'' should always be positive. Use [[TriggerPlayerSkillUse]] or [[ModPlayerSkillExp]] if you want to decrease SkillUse. | |||
'''Example''' | '''Example''' | ||
float Exp | float Exp | ||
set Exp to (IncrementPlayerSkillUse Alchemy 1) | set Exp to (IncrementPlayerSkillUse Alchemy 1 1) | ||
Increases the player's alchemy skill as if the player had just made a potion. Sets ''Exp'' to the player's new amount of experience for alchemy. | Increases the player's alchemy skill as if the player had just made a potion. Sets ''Exp'' to the player's new amount of experience for alchemy. | ||
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*[[GetSkillUseIncrement]] | *[[GetSkillUseIncrement]] | ||
*[[SetSkillUseIncrement]] | *[[SetSkillUseIncrement]] | ||
*[[TriggerPlayerSkillUse]] | |||
*[[ModPlayerSkillExp]] | |||
*[[GetRequiredSkillExp]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
Line 20: | Line 27: | ||
[[Category: Player Functions]] | [[Category: Player Functions]] | ||
[[Category: Player Functions (OBSE)]] | [[Category: Player Functions (OBSE)]] | ||
Latest revision as of 09:20, 23 March 2011
A command for Oblivion Script Extender
Syntax:
(nuSkillExperience:float) IncrementPlayerSkillUse skill:name whichAction:short howManyTimes:float
Records some additional uses of one of the skill actions. Increments Skill Level by using the internal formula used for normal SkillUps if necessary.
whichAction defaults to 0, howManytimes defaults to 1 if omitted.
howManyTimes should always be positive. Use TriggerPlayerSkillUse or ModPlayerSkillExp if you want to decrease SkillUse.
Example
float Exp set Exp to (IncrementPlayerSkillUse Alchemy 1 1)
Increases the player's alchemy skill as if the player had just made a potion. Sets Exp to the player's new amount of experience for alchemy.