Difference between revisions of "Talk:Races"
imported>Shademe (Needs Search Optimization) |
imported>Qazaaq (→Needs Search Optimization: it does for me) |
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== Needs Search Optimization == | == Needs Search Optimization == | ||
Searching for "Race" doesn't show this page in the results. But it does for "Races". A little meta optimization will help -- [[User:Shademe|shademe]] 05:00, 9 January 2009 (EST) | Searching for "Race" doesn't show this page in the results. But it does for "Races". A little meta optimization will help -- [[User:Shademe|shademe]] 05:00, 9 January 2009 (EST) | ||
:It does show up for me (nr 38 with all search options checked). Just not as a title match. There's nothing we can do about that (except changing the title to Race). | |||
:--[[User:Qazaaq|Qazaaq]] 08:18, 9 January 2009 (EST) |
Revision as of 08:18, 9 January 2009
Under Body Data in the article it says "Specify body model and texture files...". Is it even possible to change the body model (other than the tail)? --Stickman 14:20, 26 March 2006 (EST)
I found that in the Object Window, under WorldObjects>Characters there are a bunch of EditorIDs which point to a few body NIFs. I think the same NIFs are used for most of the races, with only the textures overridden.
Interestingly, the StarkRealityFemaleUpperBody object has a model value of "Characters\_Male\FemaleUpperBody.NIF", and I noticed that in the meshes archive there is a FemaleUpperBodyNude.NIF. To me this just begs for a nude mod. ;)
However, I haven't figured out how to assign a new NIF to one of those objects. The dialog box that comes up has a button to assign the NIF file, but I can't get it to do anything other than give me an error message "Invalid path".--Mozz 21:37, 26 March 2006 (EST)
Update: I figured out the "Invalid path". The NIF you select must be inside a subdirectory of your Oblivion install directory. Once I moved the unpacked BSA contents into the game's Data subdirectory I was able to select from the built-in NIFs.--Mozz 21:47, 26 March 2006 (EST)
Update 2: Okay, that didn't work, but Gameplay>Settings... and editing sRaceFemaleUpperBodyModel did. I find it surprising that the same model is used for so many races and just textures are used to vary the appearance. But I guess it makes sense if you have some control over the parameters of the model. Hmm.--Mozz 22:08, 26 March 2006 (EST)
Help!
All the meshes and textures I want to choose from are very limited, like I only have characters/hair/khajithair, and many other things like this!
- You have to extract the BSA files into your oblivion directory to select a stock texture. (see BSA Unpackers)
- --Qazaaq 18:04, 6 March 2008 (EST)
Needs Search Optimization
Searching for "Race" doesn't show this page in the results. But it does for "Races". A little meta optimization will help -- shademe 05:00, 9 January 2009 (EST)
- It does show up for me (nr 38 with all search options checked). Just not as a title match. There's nothing we can do about that (except changing the title to Race).
- --Qazaaq 08:18, 9 January 2009 (EST)