Difference between revisions of "Talk:Start Your Mod"
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imported>DragoonWraith m (Talk:StartYourMod moved to Talk:Start Your Mod) |
imported>DragoonWraith (how to add a category) |
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I didnt know how to make this a tutorial. if someone wants to move it thats ok. But please move my first discussion item aswell. Thanks. | I didnt know how to make this a tutorial. if someone wants to move it thats ok. But please move my first discussion item aswell. Thanks. | ||
:[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 13:16, 1 June 2006 (EDT): To add an article to a category (like [[:Category:Tutorials|Tutorials]]), add <nowiki>[[Category: <category's name>]]</nowiki> to the end of the article. | |||
:On a side note, to link to a category, use <nowiki>[[:Category: <category's name>|link text]]</nowiki> |
Revision as of 12:16, 1 June 2006
I hope you all find this article interesting. It's my first. Please update and extend it as much as you can. I think this is an important tutorial for many people. Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them. This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.Decoup 03:54, 1 June 2006 (EDT)
This should be a tutorial
I didnt know how to make this a tutorial. if someone wants to move it thats ok. But please move my first discussion item aswell. Thanks.
- Dragoon Wraith TALK 13:16, 1 June 2006 (EDT): To add an article to a category (like Tutorials), add [[Category: <category's name>]] to the end of the article.
- On a side note, to link to a category, use [[:Category: <category's name>|link text]]