Difference between revisions of "Talk:Start Your Mod"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Decoup
 
imported>DragoonWraith
(formatting)
 
(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:
Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them.
Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them.
This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.[[User:Decoup|Decoup]] 03:54, 1 June 2006 (EDT)
This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.[[User:Decoup|Decoup]] 03:54, 1 June 2006 (EDT)
== This should be a tutorial ==
I didnt know how to make this a tutorial. if someone wants to move it thats ok. But please move my first discussion item aswell. Thanks.
:[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 13:16, 1 June 2006 (EDT): To add an article to a category (like [[:Category:Tutorials|Tutorials]]), add <pre><nowiki>[[Category: <category's name>]]</nowiki></pre> to the end of the article.
:For example, I used <pre><nowiki>[[Category:Tutorials]]</nowiki></pre> on this article.
:On a side note, to link to a category, use <pre><nowiki>[[:Category: <category's name>|link text]]</nowiki></pre>

Latest revision as of 12:18, 1 June 2006

I hope you all find this article interesting. It's my first. Please update and extend it as much as you can. I think this is an important tutorial for many people. Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them. This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.Decoup 03:54, 1 June 2006 (EDT)

This should be a tutorial[edit source]

I didnt know how to make this a tutorial. if someone wants to move it thats ok. But please move my first discussion item aswell. Thanks.

Dragoon Wraith TALK 13:16, 1 June 2006 (EDT): To add an article to a category (like Tutorials), add
[[Category: <category's name>]]
to the end of the article.
For example, I used
[[Category:Tutorials]]
on this article.
On a side note, to link to a category, use
[[:Category: <category's name>|link text]]