Difference between revisions of "Category talk:Dialogue"

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imported>Scruggs
imported>Qazaaq
(reverted; please use the forums for those questions, not the wiki)
 
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-> Anyone know how to use one single audio file for more than one dialogue?
-> Anyone know how to use one single audio file for more than one dialogue?
-> Or Anyone know how to adjust dialogue display time, whithout "FAIDefaultSpeechMult" (it doesnt work, and even if it works other .esp files may remove this information) ?
-> Or Anyone know how to adjust dialogue display time, whithout "FAIDefaultSpeechMult" (it doesnt work, and even if it works other .esp files may remove this information) ?
: When the game displays a choice during dialog, the onscreen text remains displayed until you select one of the choices from the list. This is really useful for unspoken dialog. Create a dummy choice topic, call it "Done" or something, and attach it to each unspoken response. For infos that contain more than one response, use a "Continue" choice. This can be a slightly annoying workaround, as the player always has to click the choice to advance the dialog, but I find I'm usually clicking to advance the spoken dialog in the game anyway because I read more quickly than the voice actors speak. [[User:Scruggs|Scruggs]] 09:44, 2 June 2006 (EDT)
:Removed this suggestion. I'm an idiot, sorry. [[User:Scruggs|Scruggs]] 22:14, 2 June 2006 (EDT)
::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 12:14, 2 June 2006 (EDT): Thanks for that information, that's very useful!
::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 12:14, 2 June 2006 (EDT): Thanks for that information, that's very useful!
:::Now I'm hearing from others that it doesn't work for them. I need to play around with it some more and make sure it actually does work. [[User:Scruggs|Scruggs]] 21:46, 2 June 2006 (EDT)
 
:::I've got an idea.  After "unpacking" the BSA files using ghostwheel's TES4BSA program, maybe you can record a dialogue, and add it to the appropriate directory?  Or even better (so the 1 Giga-byte or so files don't have to be downloaded,) is to create a Voices3.bsa, or name it something a little less obvious, like VoicesScruggs1.bsa so that it doesn't conflict with other people's plug-ins. [[User:TheImperialDragon|TheImperialDragon]] 10:10, 3 June 2006 (EDT)

Latest revision as of 11:22, 7 January 2008

When I am adding new dialogue how do I create spoken dialogue for characters? How do I take .wav files or whatever else and add them to the game?

-Very important question about dialogue here : http://www.elderscrolls.com/forums/index.php?showtopic=375937 -> Anyone know how to use one single audio file for more than one dialogue? -> Or Anyone know how to adjust dialogue display time, whithout "FAIDefaultSpeechMult" (it doesnt work, and even if it works other .esp files may remove this information) ?

Removed this suggestion. I'm an idiot, sorry. Scruggs 22:14, 2 June 2006 (EDT)
Dragoon Wraith TALK 12:14, 2 June 2006 (EDT): Thanks for that information, that's very useful!
I've got an idea. After "unpacking" the BSA files using ghostwheel's TES4BSA program, maybe you can record a dialogue, and add it to the appropriate directory? Or even better (so the 1 Giga-byte or so files don't have to be downloaded,) is to create a Voices3.bsa, or name it something a little less obvious, like VoicesScruggs1.bsa so that it doesn't conflict with other people's plug-ins. TheImperialDragon 10:10, 3 June 2006 (EDT)