Difference between revisions of "GetArmorAR"

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imported>WereWolf
imported>Haama
m (Standardized)
 
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  ''[ref.]''GetArmorAR ''[objectID]''
  ''[ref.]''GetArmorAR ''[objectID]''


Returns the armor rating of the calling reference or the base object; the base objectID takes precedence if both are supplied. The value returned by this function is the armor rating as defined in the Construction Set, multiplied by 100. It does not take the wearer's skill into account.
Returns the armor rating of the calling reference or the base object; the base objectID takes precedence if both are supplied.


==Notes==
==Notes==
*The value returned by this function is the armor rating as defined in the Construction Set, multiplied by 100.
*The value does ''not'' take the wearer's skill into account.
*Equivalent to the deprecated [[GetObjectValue]] function with an argument of 150.
*Equivalent to the deprecated [[GetObjectValue]] function with an argument of 150.



Latest revision as of 00:23, 27 May 2008

A command for Oblivion Script Extender

Syntax

[ref.]GetArmorAR [objectID]

Returns the armor rating of the calling reference or the base object; the base objectID takes precedence if both are supplied.

Notes[edit | edit source]

  • The value returned by this function is the armor rating as defined in the Construction Set, multiplied by 100.
  • The value does not take the wearer's skill into account.
  • Equivalent to the deprecated GetObjectValue function with an argument of 150.

See Also[edit | edit source]