Difference between revisions of "GetArrowProjectilePoison"
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imported>DragoonWraith (return value is a poison) |
imported>Quetzilla m |
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Returns the poison attached to an arrow projectile. | Returns the poison attached to an arrow projectile. | ||
{{Projectile Ref}} | |||
== See Also == | == See Also == | ||
* [[GetArrowProjectileEnchantment]] | * [[GetArrowProjectileEnchantment]] | ||
* [[GetArrowProjectileBowEnchantment]] | * [[GetArrowProjectileBowEnchantment]] | ||
{{Navbox/Projectile Functions}} | |||
[[Category: Functions]] | [[Category: Functions]] |
Latest revision as of 10:49, 24 August 2008
A command for Oblivion Script Extender
Syntax:
(poison:ref) reference.GetArrowProjectilePoison (poison:ref) reference.GetAPPoison
Returns the poison attached to an arrow projectile.
Finding the Projectile Reference[edit source]
The only way to get a projectile reference is by walking through projectile references with GetFirstRef, GetNextRef and Label/GoTo. See GetFirstRef for the necessary info and a good, generalized example (note that the example walks through door references, change the 24 to 34 for projectiles).
Another example - this one will walk through each projectile until it finds an arrow shot by your companion (Reference EditorID = TriggerHappyFan) and marks the player as the shooter.
ref rProj ... set rProj to (GetFirstRef 34 1) Label if rProj if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan) rProj.SetPlayerProjectile else set rProj to GetNextRef Goto endif endif
See Also[edit | edit source]
Projectile Functions | |
---|---|
General | GetProjectileType · GetProjectileSource · SetPlayerProjectile |
Magic | GetMagicProjectileSpell · SetMagicProjectileSpell |
Arrows | GetArrowProjectileEnchantment · GetArrowProjectileBowEnchantment · GetArrowProjectilePoison |