Difference between revisions of "GetArrowProjectilePoison"

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(return value is a poison)
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Returns the poison attached to an arrow projectile.
Returns the poison attached to an arrow projectile.


{{Projectile Ref}}
== See Also ==
== See Also ==
* [[GetArrowProjectileEnchantment]]
* [[GetArrowProjectileEnchantment]]
* [[GetArrowProjectileBowEnchantment]]
* [[GetArrowProjectileBowEnchantment]]
{{Navbox/Projectile Functions}}


[[Category: Functions]]
[[Category: Functions]]

Latest revision as of 10:49, 24 August 2008


A command for Oblivion Script Extender

Syntax:

(poison:ref) reference.GetArrowProjectilePoison
(poison:ref) reference.GetAPPoison

Returns the poison attached to an arrow projectile.

Finding the Projectile Reference[edit source]

The only way to get a projectile reference is by walking through projectile references with GetFirstRef, GetNextRef and Label/GoTo. See GetFirstRef for the necessary info and a good, generalized example (note that the example walks through door references, change the 24 to 34 for projectiles).

Another example - this one will walk through each projectile until it finds an arrow shot by your companion (Reference EditorID = TriggerHappyFan) and marks the player as the shooter.

ref rProj
...
set rProj to (GetFirstRef 34 1)
Label
if rProj
    if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan)
        rProj.SetPlayerProjectile
    else
        set rProj to GetNextRef
        Goto
    endif
endif


See Also[edit | edit source]


Projectile Functions
General GetProjectileType · GetProjectileSource · SetPlayerProjectile
Magic GetMagicProjectileSpell · SetMagicProjectileSpell
Arrows GetArrowProjectileEnchantment · GetArrowProjectileBowEnchantment · GetArrowProjectilePoison