Difference between revisions of "SetOwnership"

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imported>Shademe
 
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==SetOwnership function==
Sets the ownership of the calling reference to the specified base NPC or Faction.
'''Syntax:'''
'''Syntax:'''
  SetOwnership ''NPC/FactionID (optional)''
  ''referenced-item.''SetOwnership ''Owner''
'''Example:'''  
 
'''Examples:'''  
  SetOwnership BladesFaction
  SetOwnership BladesFaction
  RewardSwordRef.SetOwnership
  RewardSwordRef.SetOwnership


Sets the ownership of the calling reference to the specified NPC or Faction. If the second parameter is left blank, the reference will be set to player ownership.
==Notes==
* You may specify an Owner NPC or an Owner FactionID.
** For ''NPC'', use a base [[Glossary#N|NPC]], not an NPC [[reference]].
** For ''FactionID'', specify a [[:Category:Factions|Faction]] name
* If no ''Owner'' is specified, the reference will be set to player ownership


==See also==
*[[GetOwner]]
*[[GetParentCellOwner]]
*[[GetOwningFactionRequiredRank]]
*[[GetParentCellOwningFactionRequiredRank]]
*[[IsOffLimits]]
*[[Interior cells]] (as a reference on Cell Ownership).
*[[SetCellOwnership]]


[[Category: Functions]]
[[Category: Functions]]
[[Category: Object Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (CS 1.0)]]
 
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Latest revision as of 17:45, 10 December 2009

SetOwnership function[edit | edit source]

Sets the ownership of the calling reference to the specified base NPC or Faction.

Syntax:

referenced-item.SetOwnership Owner

Examples:

SetOwnership BladesFaction
RewardSwordRef.SetOwnership

Notes[edit | edit source]

  • You may specify an Owner NPC or an Owner FactionID.
  • If no Owner is specified, the reference will be set to player ownership

See also[edit | edit source]