Difference between revisions of "GetEquippedObject"
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imported>DragoonWraith (this is the first fully categorized OBSE function, joy! Still has the old OBSE categories, though) |
imported>Haama (Temporarily removed from Functions category (for sorting ease)) |
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[[Category: OBSE Inventory Functions]] | [[Category: OBSE Inventory Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]] | ||
[[Category: Functions (OBSE)]] | [[Category: Functions (OBSE)]] | ||
[[Category: Inventory Functions]] | [[Category: Inventory Functions]] |
Revision as of 23:24, 6 July 2007
A command for Oblivion Script Extender
Syntax:
GetEquippedObject [slot]
Must be called on a reference. Returns the ObjectID of the object in the selected equipment slot.
Example:
ref Weapon set Weapon to player.GetEquippedObject 16
ref UpperBodyArmor set UpperBodyArmor to player.GetEquippedObject 2
Sets the reference-variables to the ObjectIDs of the player's weapon resp. cuirass/shirt.
Slot IDs
armor/clothing 0 head 1 hair 2 upper body 3 lower body 4 hand 5 foot 6 right ring 7 left ring 8 amulet 13 shield 14 torch 15 tail 18 lower and upper body 19 lower and upper and foot 20 lower, upper, hand and foot 21 lower, upper, and hand 22 upper and hand 255 no slot weapon/ammo 16 weapon 17 ammo
Special return values are used for getting the Equipment Type (Value Type 3) in GetOV, GetCV, GetEOV and GetECV
Special return values 18 both lower and upper body (robes)
Reserved values are currently nonfunctional and/or obsolete.
reserved 9 (weapon) 10 (back weapon) 11 (side weapon) 12 (quiver)
Notes
- Prior to OBSE v0006, this function was called GetEquipmentSlotType.