Difference between revisions of "Portal:Animating"
imported>DragoonWraith (adding All Portals link) |
imported>Galahaut m (it's --> its) |
||
Line 23: | Line 23: | ||
| style="width:60%;vertical-align:top;" |<div id="esstyle" style="width:auto;padding-bottom:0.5em;"> | | style="width:60%;vertical-align:top;" |<div id="esstyle" style="width:auto;padding-bottom:0.5em;"> | ||
<h2 class="header">Things you can do</h2> | <h2 class="header">Things you can do</h2> | ||
*Give feedback about this portal on [[:{{NAMESPACE}} talk:{{PAGENAME}}| | *Give feedback about this portal on [[:{{NAMESPACE}} talk:{{PAGENAME}}|its TALK page]]! | ||
</div> | </div> | ||
Revision as of 22:03, 28 April 2008
The Modeling Portal
With animation you can move parts of a mesh or a complete mesh. Almost anything can be animated, and most animations can be triggered with a script. You can make and export animations with 3ds Max, Blender and even NifSkope is capable to make simple animations like an opening door.
FeaturedBasic Animation TutorialThis guide aims at enabling modders to create very simple animated objects by applying pre-assembled basic animation files. Furthermore these animation files may be customized to allow for a multitude of more complex animations. This might especially be geared towards modders who don't have access to or knowledge about using 3D applications (such as 3D Studio Max) to create and export animations. Basic knowledge about animations and about using NifSkope is required though.
An animation sequence that's embedded into a .nif file is composed of characteristic block structures (see Fig. 1). |
Things you can do
Getting StartedRelated PagesRelated Portals |