Difference between revisions of "FActorLuckSkillMult"
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imported>Haama m (Clarity) |
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One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for effective skill levels added is | One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for effective skill levels added due to luck is | ||
fActorLuckSkillMult * (Luck_Level + (iActorLuckSkillBase / fActorLuckSkillMult)) | fActorLuckSkillMult * (Luck_Level + (iActorLuckSkillBase / fActorLuckSkillMult)) | ||
Revision as of 13:21, 11 July 2007
Description |
One of the two game settings used to determine the Effective Skill Level. At default, Luck adds two effective skill levels for every five points of Luck past 50. The equation for effective skill levels added due to luck is fActorLuckSkillMult * (Luck_Level + (iActorLuckSkillBase / fActorLuckSkillMult)) |
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Default value |
0.4000 |
See also:
Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same for other skills, though (anyone who feels they know this is true for other skills, please erase this note)
--Haama 21:02, 10 July 2007 (EDT)