Difference between revisions of "Say"
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imported>JOG (Interesting "new" functions...) |
imported>JOG m |
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'''Examples:''' | '''Examples:''' | ||
Say SecretTopic | Say SecretTopic | ||
DAMolagBalSpeech 1 DAMolagBalVoice 1 | DAMolagBalSpeech 1 DAMolagBalVoice 1 | ||
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*With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world. | *With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world. | ||
* | *"UnknownFlag" is set to 1 in all daedra-shrine scripts, it is recommended to set it to 1 whenever you use the SpeakerID. | ||
Revision as of 15:31, 16 June 2006
Syntax:
Say TopicID ForceSubtitleFlag* SpeakerID* UnknownFlag* (* = Optional)
Use the function to have an NPC speak a single dialogue item on the specified topic.
Examples:
Say SecretTopic
DAMolagBalSpeech 1 DAMolagBalVoice 1
Notes:
- The NPC will lip-synch but will not otherwise interrupt his current package.
- "Say" returns the time in seconds that the NPC will take to finish speaking, which can be useful for timing followups in scripts.
- If ForceSubtitleFlag = 1, the subtitles will be displayed regardless of distance between the speaker and the player.
- With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.
- "UnknownFlag" is set to 1 in all daedra-shrine scripts, it is recommended to set it to 1 whenever you use the SpeakerID.