Talk:Say

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

My testing indicates that the fourth parameter (forcing audio to be centered on the player) is ignored if the calling reference is an Actor. That is,

fooVoiceNPCref.say FooDialog, 0, FooVoiceNPC, 1

will say the dialog but will place it on the fooVoiceNPCref in the game, whereas

someObject.say FooDialog, 0, FooVoiceNPC, 1

will say the same dialog and will place it on the player.

Syscrusher (talk) 01:46, 13 October 2014 (EDT)