Talk:Say
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My testing indicates that the fourth parameter (forcing audio to be centered on the player) is ignored if the calling reference is an Actor. That is,
fooVoiceNPCref.say FooDialog, 0, FooVoiceNPC, 1
will say the dialog but will place it on the fooVoiceNPCref in the game, whereas
someObject.say FooDialog, 0, FooVoiceNPC, 1
will say the same dialog and will place it on the player.
Syscrusher (talk) 01:46, 13 October 2014 (EDT)