Difference between revisions of "SetFactionRank"
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imported>Scruggs (fix Faction link) |
imported>Scruggs (...and Object link) |
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==Notes== | ==Notes== | ||
The faction rank is set on the actor's [[base object]] as well as on the actor ([[reference]]) itself. Any actor spawned from the same base object (by a [[Leveled Creature|leveled list]], by [[PlaceAtMe]] and so on) will have this faction, at the same rank, already set. This is not a problem for named characters (of which there is usually just one in the world), but ''can'' be a problem for random, unnamed characters or creatures. | The faction rank is set on the actor's [[object|base object]] as well as on the actor ([[reference]]) itself. Any actor spawned from the same base object (by a [[Leveled Creature|leveled list]], by [[PlaceAtMe]] and so on) will have this faction, at the same rank, already set. This is not a problem for named characters (of which there is usually just one in the world), but ''can'' be a problem for random, unnamed characters or creatures. | ||
==See also== | ==See also== |
Revision as of 03:13, 21 January 2007
Syntax:
[ActorID.]SetFactionRank FactionID, newRank
Examples:
SetFactionRank FightersGuild, 0 CaranyaRef.SetFactionRank MagesGuild, -1
Sets the actor's rank in the specified faction. If the actor is not a member of the faction, adds them to the faction at the new rank.
SetFactionRank FactionID, -1 will remove an actor from the faction.
Notes
The faction rank is set on the actor's base object as well as on the actor (reference) itself. Any actor spawned from the same base object (by a leveled list, by PlaceAtMe and so on) will have this faction, at the same rank, already set. This is not a problem for named characters (of which there is usually just one in the world), but can be a problem for random, unnamed characters or creatures.