Difference between revisions of "Category talk:Dialogue"

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imported>Scruggs
imported>DragoonWraith
(great information!)
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-> Or Anyone know how to adjust dialogue display time, whithout "FAIDefaultSpeechMult" (it doesnt work, and even if it works other .esp files may remove this information) ?
-> Or Anyone know how to adjust dialogue display time, whithout "FAIDefaultSpeechMult" (it doesnt work, and even if it works other .esp files may remove this information) ?
: When the game displays a choice during dialog, the onscreen text remains displayed until you select one of the choices from the list. This is really useful for unspoken dialog. Create a dummy choice topic, call it "Done" or something, and attach it to each unspoken response. For infos that contain more than one response, use a "Continue" choice. This can be a slightly annoying workaround, as the player always has to click the choice to advance the dialog, but I find I'm usually clicking to advance the spoken dialog in the game anyway because I read more quickly than the voice actors speak. [[User:Scruggs|Scruggs]] 09:44, 2 June 2006 (EDT)
: When the game displays a choice during dialog, the onscreen text remains displayed until you select one of the choices from the list. This is really useful for unspoken dialog. Create a dummy choice topic, call it "Done" or something, and attach it to each unspoken response. For infos that contain more than one response, use a "Continue" choice. This can be a slightly annoying workaround, as the player always has to click the choice to advance the dialog, but I find I'm usually clicking to advance the spoken dialog in the game anyway because I read more quickly than the voice actors speak. [[User:Scruggs|Scruggs]] 09:44, 2 June 2006 (EDT)
::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 12:14, 2 June 2006 (EDT): Thanks for that information, that's very useful!

Revision as of 11:14, 2 June 2006

When I am adding new dialogue how do I create spoken dialogue for characters? How do I take .wav files or whatever else and add them to the game?

-Very important question about dialogue here : http://www.elderscrolls.com/forums/index.php?showtopic=375937 -> Anyone know how to use one single audio file for more than one dialogue? -> Or Anyone know how to adjust dialogue display time, whithout "FAIDefaultSpeechMult" (it doesnt work, and even if it works other .esp files may remove this information) ?

When the game displays a choice during dialog, the onscreen text remains displayed until you select one of the choices from the list. This is really useful for unspoken dialog. Create a dummy choice topic, call it "Done" or something, and attach it to each unspoken response. For infos that contain more than one response, use a "Continue" choice. This can be a slightly annoying workaround, as the player always has to click the choice to advance the dialog, but I find I'm usually clicking to advance the spoken dialog in the game anyway because I read more quickly than the voice actors speak. Scruggs 09:44, 2 June 2006 (EDT)
Dragoon Wraith TALK 12:14, 2 June 2006 (EDT): Thanks for that information, that's very useful!