Difference between revisions of "GetEquippedObject"

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imported>DragoonWraith
(this is the first fully categorized OBSE function, joy! Still has the old OBSE categories, though)
imported>Haama
(Temporarily removed from Functions category (for sorting ease))
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[[Category: OBSE Inventory Functions]]
[[Category: OBSE Inventory Functions]]
[[Category: OBSE Reference Functions]]
[[Category: OBSE Reference Functions]]
[[Category: Functions]]
[[Category: Functions (OBSE)]]
[[Category: Functions (OBSE)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions]]

Revision as of 23:24, 6 July 2007

A command for Oblivion Script Extender

Syntax:

GetEquippedObject [slot]

Must be called on a reference. Returns the ObjectID of the object in the selected equipment slot.


Example:

ref Weapon
set Weapon to player.GetEquippedObject 16
ref UpperBodyArmor
set UpperBodyArmor to player.GetEquippedObject 2

Sets the reference-variables to the ObjectIDs of the player's weapon resp. cuirass/shirt.



Slot IDs

armor/clothing
 0	head
 1	hair
 2	upper body
 3	lower body
 4	hand
 5	foot
 6	right ring
 7	left ring
 8	amulet
 13	shield
 14	torch
 15	tail
 18	lower and upper body
 19	lower and upper and foot
 20	lower, upper, hand and foot
 21	lower, upper, and hand
 22 	upper and hand
 255	no slot

weapon/ammo
 16	weapon
 17	ammo


Special return values are used for getting the Equipment Type (Value Type 3) in GetOV, GetCV, GetEOV and GetECV

Special return values
 18     both lower and upper body (robes)

Reserved values are currently nonfunctional and/or obsolete.

reserved
  9	(weapon)
 10	(back weapon)
 11	(side weapon)
 12	(quiver) 


Notes

  • Prior to OBSE v0006, this function was called GetEquipmentSlotType.