Difference between revisions of "GetArmorAR"
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imported>WereWolf |
imported>Haama m (Standardized) |
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''[ref.]''GetArmorAR ''[objectID]'' | ''[ref.]''GetArmorAR ''[objectID]'' | ||
Returns the armor rating of the calling reference or the base object; the base objectID takes precedence if both are supplied | Returns the armor rating of the calling reference or the base object; the base objectID takes precedence if both are supplied. | ||
==Notes== | ==Notes== | ||
*The value returned by this function is the armor rating as defined in the Construction Set, multiplied by 100. | |||
*The value does ''not'' take the wearer's skill into account. | |||
*Equivalent to the deprecated [[GetObjectValue]] function with an argument of 150. | *Equivalent to the deprecated [[GetObjectValue]] function with an argument of 150. | ||
Latest revision as of 00:23, 27 May 2008
A command for Oblivion Script Extender
Syntax
[ref.]GetArmorAR [objectID]
Returns the armor rating of the calling reference or the base object; the base objectID takes precedence if both are supplied.
Notes[edit | edit source]
- The value returned by this function is the armor rating as defined in the Construction Set, multiplied by 100.
- The value does not take the wearer's skill into account.
- Equivalent to the deprecated GetObjectValue function with an argument of 150.