Difference between revisions of "MagicItemHasEffect"

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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions - Magic Effect (OBSE)]]

Revision as of 20:00, 1 March 2008

A command for Oblivion Script Extender

Syntax:

(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref

Returns whether the magic item has an effect item with the specifed effect.

Notes

  • Uses the 4 letter codes for the magic effects listed in the CS.
  • Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
    • However, using MagicItemHasEffect on a non-magic item will not cause a crash.
    • This has been fixed as of v0013.

See Also