Difference between revisions of "IncrementPlayerSkillUse"
Jump to navigation
Jump to search
imported>Low Post |
imported>Low Post |
||
Line 7: | Line 7: | ||
''whichAction'' defaults to 0, ''howManytimes'' defaults to 1 if omitted. | ''whichAction'' defaults to 0, ''howManytimes'' defaults to 1 if omitted. | ||
''howManyTimes'' should always be positive. Use [[TriggerPlayerSkillUse]] or [[ModPlayerSkillExp]] if you want to decrease SkillUse. | |||
'''Example''' | '''Example''' |
Latest revision as of 09:20, 23 March 2011
A command for Oblivion Script Extender
Syntax:
(nuSkillExperience:float) IncrementPlayerSkillUse skill:name whichAction:short howManyTimes:float
Records some additional uses of one of the skill actions. Increments Skill Level by using the internal formula used for normal SkillUps if necessary.
whichAction defaults to 0, howManytimes defaults to 1 if omitted.
howManyTimes should always be positive. Use TriggerPlayerSkillUse or ModPlayerSkillExp if you want to decrease SkillUse.
Example
float Exp set Exp to (IncrementPlayerSkillUse Alchemy 1 1)
Increases the player's alchemy skill as if the player had just made a potion. Sets Exp to the player's new amount of experience for alchemy.