Difference between revisions of "SetOwnership"
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imported>Wrye m (→See also) |
imported>Wrye (Link to new glossary.) |
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''Owner'' - Specify either an Owner NPC or an Owner FactionID. | ''Owner'' - Specify either an Owner NPC or an Owner FactionID. | ||
:* For ''NPC'', use a base [[NPC]], not an NPC [[reference]]. | :* For ''NPC'', use a base [[Glossary#N|NPC]], not an NPC [[reference]]. | ||
:* For ''FactionID'', specify a [[:Category:Factions|Faction]] name | :* For ''FactionID'', specify a [[:Category:Factions|Faction]] name | ||
:* If no ''Owner'' is specified, the reference will be set to player ownership | :* If no ''Owner'' is specified, the reference will be set to player ownership |
Revision as of 19:28, 5 June 2008
SetOwnership function
Sets the ownership of the calling reference to the specified base NPC or Faction.
Syntax:
referenced-item.SetOwnership Owner
Syntax Detail:
Owner - Specify either an Owner NPC or an Owner FactionID.
Examples:
SetOwnership BladesFaction RewardSwordRef.SetOwnership
See also
- GetOwner
- GetParentCellOwner
- GetOwningFactionRequiredRank
- GetParentCellOwningFactionRequiredRank
- IsOffLimits
- Interior cells (as a reference on Cell Ownership).
- SetCellOwnership