Difference between revisions of "SetRefEssential"
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imported>DragoonWraith (fixing Example) |
imported>CSbot (Automated import of articles) |
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{{Function | |||
| origin = OBSE | |||
| summary = Sets the calling ref to be essential or not. | |||
| name = SetRefEssential | |||
| referenceType = reference | |||
| arguments = | |||
{{FunctionArgument | |||
| name = newIsEssential | |||
| type = bool | |||
}} | |||
}} | |||
[[Category:Functions]] | |||
[[Category:Functions (OBSE)]] | |||
[[Category:Functions (OBSE v0009)]] | |||
[[Category:Actor Functions]] | |||
[[Category:Actor Functions (OBSE)]] | |||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Actor | |||
[[Category: Actor |
Revision as of 18:59, 8 August 2010
Article Added by Automaton
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< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(void) reference.SetRefEssential newIsEssential:bool
Sets the calling ref to be essential or not.