Difference between revisions of "SetRefEssential"
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
[[ | '''Syntax:''' | ||
[[Category:Functions | reference.SetRefEssential isEssential:bool | ||
[[Category:Functions (OBSE | |||
[[Category:Actor Functions]] | [''Ref.'']setRefEssential ''booleanFlag'' | ||
[[Category:Actor Functions (OBSE)]] | |||
Sets the calling ref to be essential or not. | |||
==Notes== | |||
* Essential actors cannot be killed, only knocked unconscious. | |||
* Must be called on a reference to an actor. | |||
* Set to 1 to flag the reference as essential or 0 to clear the flag. | |||
'''Example:''' | |||
<pre> | |||
if ( myNPCRef.isRefEssential == 0 ) | |||
myNPCRef.setRefEssential 1 ; make the reference essential | |||
endif</pre> | |||
==See Also== | |||
[[IsRefEssential]] | |||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Actor Value Functions]] | |||
[[Category: Actor Value Functions (OBSE)]] |
Revision as of 19:01, 8 August 2010
A command for Oblivion Script Extender
Syntax:
reference.SetRefEssential isEssential:bool
[Ref.]setRefEssential booleanFlag
Sets the calling ref to be essential or not.
Notes
- Essential actors cannot be killed, only knocked unconscious.
- Must be called on a reference to an actor.
- Set to 1 to flag the reference as essential or 0 to clear the flag.
Example:
if ( myNPCRef.isRefEssential == 0 ) myNPCRef.setRefEssential 1 ; make the reference essential endif