Difference between revisions of "Category:Oblivion Script Extender"
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#Copy obse_1_1.dll, obse_1_2.dll, obse_1_2_416.dll, obse_editor_1_0.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory. | #Copy obse_1_1.dll, obse_1_2.dll, obse_1_2_416.dll, obse_editor_1_0.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory. | ||
#Run oblivion by running obse_loader.exe from the Oblivion directory. | #Run oblivion by running obse_loader.exe from the Oblivion directory. | ||
#Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. | #Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try. | ||
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Revision as of 03:29, 3 August 2007
Description |
Oblivion Script Extender v0012 by Ian Patterson and Stephen Abel The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set. This release is much smaller than the previous two. It introduces:
A plugin system has also been added to allow modders to implement functionality that doesn't fit well in to the core OBSE code.Your best bet is to simply try the latest version and see. See Discussion for more details. | |
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behippo's Comments |
"This release does three main things: 1. Breaks out into individual functions all of the GetXXXValue functions available in earlier releases. The composite versions should be considered obsolete now. 2. Introduces many Set/Mod Value functions for Inventory Items and Magic Items. 3. Introduces beta flow control functions. Label and Goto (also available as SaveID and RestoreIP) provide basic looping functions. Finally, numerous bug fixes and other enchancements happened over the 3 month period between the release of v0008 and v0009. This release also introduces a new HTML command documentation. " | |
Installation |
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Troubleshooting |
Oblivion doesn't launch after running obse_loader.exe: - Make sure you've copied obse_loader.exe, obse.dll, and obse_editor.dll to your oblivion folder. That folder should also contain oblivion.exe. - Check the file obse_loader.log in your oblivion folder for errors. obse_loader.log tells me it couldn't find a checksum: - You may have a version of Oblivion that isn't supported. I have the english official patch v1.1.0.511, localized versions with different executables or different patches will not work. If there's enough legitimate demand for it, I can add support for other versions in the future. - Your Oblivion install may be corrupt. Hacks or no-cd patches may also change the checksum of the game, making it impossible to detect the installed version. Crashes or other strange behavior - Let me know how you made it crash, and I'll see about fixing it. | |
Contact |
Send email to ianpatt+obse [at] gmail [dot] com. (yes, keep the + symbol, it helps sort email) Send email to behippo at gamer [at] silverlock [dot] org. | |
Home Page | ||
Discussion | ||
Direct Download (Silverlock) |
Subcategories
This category has the following 14 subcategories, out of 14 total.
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Pages in category "Oblivion Script Extender"
The following 6 pages are in this category, out of 6 total.