Difference between revisions of "Category:Oblivion Script Extender"
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imported>Raziel23x m (Update) |
imported>Raziel23x m (Update) |
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#Copy obse_1_1.dll, obse_1_2.dll, obse_1_2_416.dll, obse_editor_1_0.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory. | #Copy obse_1_1.dll, obse_1_2.dll, obse_1_2_416.dll, obse_editor_1_0.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory. | ||
#Run oblivion by running obse_loader.exe from the Oblivion directory. | #Run oblivion by running obse_loader.exe from the Oblivion directory. | ||
#Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. | #Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try. | ||
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!style="background:#ffdead;border-bottom:1px solid;" width="100" | Troubleshooting | !style="background:#ffdead;border-bottom:1px solid;" width="100" | Troubleshooting |