Difference between revisions of "Talk:GetProjectileType"
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imported>SpookyFX (New page: I will edit this this example unless some tells me I am incorrect. My impression is that setting ref to apple is no longer required as of OBSE17. That is what I was told in the forums any...) |
imported>DragoonWraith |
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Line 1: | Line 1: | ||
I will edit this this example unless some tells me I am incorrect. | I will edit this this example unless some tells me I am incorrect. | ||
My impression is that setting ref to apple is no longer required as of OBSE17. | My impression is that setting ref to apple is no longer required as of OBSE17. | ||
Line 7: | Line 6: | ||
So this: | So this: | ||
ref rProj | ref rProj | ||
... | ... | ||
set rProj to Apple | set rProj to Apple | ||
set rProj to (GetFirstRef 34 1) | set rProj to (GetFirstRef 34 1) | ||
Label | Label | ||
if rProj | if rProj | ||
if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan) | |||
rProj.SetPlayerProjectile | |||
else | |||
set rProj to Apple | |||
set rProj to GetNextRef | |||
Goto | |||
endif | |||
endif | endif | ||
I will change to this: | I will change to this: | ||
ref rProj | ref rProj | ||
... | ... | ||
set rProj to (GetFirstRef 34 1) | set rProj to (GetFirstRef 34 1) | ||
Label | Label | ||
if rProj | if rProj | ||
if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan) | |||
rProj.SetPlayerProjectile | |||
else | |||
set rProj to GetNextRef | |||
Goto | |||
endif | |||
endif | endif | ||
:Correct, as far as I know. However, please do be sure to use correct Wiki mark-up and style here - for example, code blocks must start each line (including blanks) with a space, and we typically do indents with two spaces, not four (though I realize this wasn't the case here when you started). Thanks, and I greatly appreciate your taking the initiative to update something you noticed was wrong. We need more people who will do that. | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:56, 10 August 2010 (EDT) |
Latest revision as of 20:56, 10 August 2010
I will edit this this example unless some tells me I am incorrect. My impression is that setting ref to apple is no longer required as of OBSE17. That is what I was told in the forums anyway.
So this:
ref rProj ... set rProj to Apple set rProj to (GetFirstRef 34 1) Label if rProj if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan) rProj.SetPlayerProjectile else set rProj to Apple set rProj to GetNextRef Goto endif endif
I will change to this:
ref rProj ... set rProj to (GetFirstRef 34 1) Label if rProj if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan) rProj.SetPlayerProjectile else set rProj to GetNextRef Goto endif endif
- Correct, as far as I know. However, please do be sure to use correct Wiki mark-up and style here - for example, code blocks must start each line (including blanks) with a space, and we typically do indents with two spaces, not four (though I realize this wasn't the case here when you started). Thanks, and I greatly appreciate your taking the initiative to update something you noticed was wrong. We need more people who will do that.
- Dragoon Wraith TALK 21:56, 10 August 2010 (EDT)