Difference between revisions of "Talk:Visuals Effect"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>HawkFest
(Custom Visuals Effect?)
imported>DragoonWraith
 
Line 4: Line 4:


I was wondering if there was a way to add custom visuals effects to the list available when using a Scripted Effect. If so, it would be nice if this article would link to it, or at least mention if it's possible or not. --[[User:HawkFest|HawkFest]] 07:05, 17 December 2008 (EST)
I was wondering if there was a way to add custom visuals effects to the list available when using a Scripted Effect. If so, it would be nice if this article would link to it, or at least mention if it's possible or not. --[[User:HawkFest|HawkFest]] 07:05, 17 December 2008 (EST)
:Pretty sure SEFF just uses the visual effect of another magic effect... as you cannot add new magic effects, you cannot add a new visual effect for SEFF.
:For the ''hit'' visuals, you could have the script call [[PlayMagicShaderVisuals]] to play visuals not necessarily associated with any magic effect. For the projectile, area effect explosions, etc, though, you're stuck with one of the other effects.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 12:02, 17 December 2008 (EST)

Latest revision as of 12:02, 17 December 2008

Please add any effect appearances you know of to this, if that effect's appearance is still unlisted. Try to be as clear about the descriptions as possible, so as not to mislead people about the appearance of the effect. Ronyn

Custom Visuals Effect?[edit source]

I was wondering if there was a way to add custom visuals effects to the list available when using a Scripted Effect. If so, it would be nice if this article would link to it, or at least mention if it's possible or not. --HawkFest 07:05, 17 December 2008 (EST)

Pretty sure SEFF just uses the visual effect of another magic effect... as you cannot add new magic effects, you cannot add a new visual effect for SEFF.
For the hit visuals, you could have the script call PlayMagicShaderVisuals to play visuals not necessarily associated with any magic effect. For the projectile, area effect explosions, etc, though, you're stuck with one of the other effects.
Dragoon Wraith TALK 12:02, 17 December 2008 (EST)