OnKeyDown
Revision as of 22:07, 26 November 2007 by imported>Haama (Notes)
A command for Oblivion Script Extender
Syntax:
(keyPressed:bool) OnKeyDown dxScanCode:long
Registers a script as a listener for input events. Returns 1 for one frame when the passed key or mouse button is pressed. If used by multiple scripts, each script will be informed of the Control key's state. Will not return true again until the key is released and then pressed again.
Notes
- Like GetGameLoaded and GetSecondsPassed, this returns 1 the first time per script, and 0 each subsequent call (from the same script).
- Can't detect keys disabled via DisableKey or DisableControl or tapped via TapKey or TapControl.
Control IDs
Forward 0 Back 1 Slide Left 2 Slide Right 3 Attack 4 Activate 5 Block 6 Cast 7 Ready Weapon 8 Crouch/Sneak 9 Run 10 Always Run 11 Auto Move 12 Jump 13 Toggle POV 14 Menu Mode 15 Rest 16 Quick Menu 17 Quick1 18 Quick2 19 Quick3 20 Quick4 21 Quick5 22 Quick6 23 Quick7 24 Quick8 25 QuickSave 26 QuickLoad 27 Grab 28