Category:Leveled Lists

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Revision as of 13:56, 27 October 2008 by imported>DragoonWraith
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Leveled lists are used to create dynamism in the game world. In general, leveled lists can be used to introduce random chance into events - characters being equipped at random with one of a set of weapons - or they can be used to scale the environment to the player's level - seeing a Rat at level 1 and a Mountain Lion at level 17. Many leveled lists focus on providing one or the other, but they can also be partially random, partially level-based, depending on the way they are set up.

Types of Leveled List

There are, by default, two types of leveled list: Leveled creatures, leveled spells, and leveled items. These are pretty similar and the differences are pretty self-explanatory. See the individual pages for more information.

Leveled Lists and Compatibility

Leveled lists are one of the greatest sources of incompatibility between mods. This is largely due to the nature of Forms within Oblivion.esm and in various esp files, and how Oblivion loads plug-ins. For more information on that, see here.

The main point is that adding anything to any list changes that list. Only one mod may change any list; any mod that does so will overwrite any previous mods that change the same list. This means if two mods add things to the same list, only the one which loads last will actually work.

For more information on this, please see Leveled List Compatibility Techniques.

Leveled Lists and OBSE

The Oblivion Script Extender allows scripts to modify leveled lists dynamically. There are a number of nuances to this, especially when including objects which are neither actors nor items in the lists. For more information, see Leveled List Functions.

Leveled Lists and Game Settings

Two Game Settings affect leveled lists:

Pages in category "Leveled Lists"

The following 3 pages are in this category, out of 3 total.