SetRefEssential
Revision as of 20:49, 21 March 2008 by imported>DragoonWraith (not a record variable function)
A command for Oblivion Script Extender
Syntax:
reference.SetRefEssential isEssential:bool
[Ref.]setRefEssential booleanFlag
Sets the calling ref to be essential or not.
Notes
- Essential actors cannot be killed, only knocked unconscious.
- Must be called on a reference to an actor.
- Set to 1 to flag the reference as essential or 0 to clear the flag.
Example:
if ( myNPCRef.isEssential == 0 ) myNPCRef.setEssential 1 ; make the reference essential endif