CreateFullActorCopy

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Revision as of 01:56, 20 October 2008 by imported>Antares (Updated the article, see latest talk page additions for the reason)
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Syntax:

[ActorID.]CreateFullActorCopy

Example:

player.CreateFullActorCopy

Creates a copy of the specified actor and its base. The copy will have its own base.


Example:

set newRef to player.CreateFullActorCopy 

Creates a copy of the actor and returns the ID of the new copy, so it can be used to set a reference variable.


In both cases the copy will be an exact duplicate of the original actor, including inventory, with the following exceptions:

  • Inventory items are duplicated in the same manner as DuplicateAllItems, Such items are treated by the game in a way that is not dissimilar to PlaceAtMe items in that their Base Records cannot be destroyed.
    • Like DuplicateAllItems, any scripted item will be given a new FormID. See DuplicateAllItems for more details.
  • The copy will not have any AI packages, and there may discrepancies on the Aggression, Confidence, Energy Level and Responsibility values between the Original and the Copy.
  • Factions will be duplicated but aren't persistent on the copy

See Also

DeleteFullActorCopy