CreateFullActorCopy
Revision as of 01:56, 20 October 2008 by imported>Antares (Updated the article, see latest talk page additions for the reason)
Syntax:
[ActorID.]CreateFullActorCopy
Example:
player.CreateFullActorCopy
Creates a copy of the specified actor and its base. The copy will have its own base.
Example:
set newRef to player.CreateFullActorCopy
Creates a copy of the actor and returns the ID of the new copy, so it can be used to set a reference variable.
In both cases the copy will be an exact duplicate of the original actor, including inventory, with the following exceptions:
- Inventory items are duplicated in the same manner as DuplicateAllItems, Such items are treated by the game in a way that is not dissimilar to PlaceAtMe items in that their Base Records cannot be destroyed.
- Like DuplicateAllItems, any scripted item will be given a new FormID. See DuplicateAllItems for more details.
- The copy will not have any AI packages, and there may discrepancies on the Aggression, Confidence, Energy Level and Responsibility values between the Original and the Copy.
- Factions will be duplicated but aren't persistent on the copy
See Also