GetArmorAR
Revision as of 20:54, 5 December 2006 by imported>Behippo (Add info about being equivalent to GetObjectValue 150)
Requires Oblivion Script Extender
Syntax
[ref.]GetArmorAR [objectID]
Returns the armor rating of the calling reference or the base object; the base objectID takes precedence if both are supplied. The value returned by this function is the armor rating as defined in the Construction Set, multiplied by 100. It does not take the wearer's skill into account.
Equivalent to the deprecated GetObjectValue function with an argument of 150.