Say
Revision as of 15:55, 16 June 2006 by imported>JOG
Syntax:
Say TopicID ForceSubtitleFlag* SpeakerID* UnknownFlag* (* = Optional)
Use the function to have an NPC speak a single dialogue item on the specified topic.
Examples:
Say SecretTopic Say DAMolagBalSpeech 1 DAMolagBalVoice 1
Notes:
- The NPC will lip-synch but will not otherwise interrupt his current package.
- "Say" returns the time in seconds that the NPC will take to finish speaking, which can be useful for timing followups in scripts.
- If ForceSubtitleFlag = 1, the subtitles will be displayed regardless of distance between the speaker and the player.
- With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.
- "UnknownFlag" is set to 1 in all daedra-shrine scripts, it is recommended to set it to 1 whenever you use the SpeakerID.