IActorLuckSkillBase
Revision as of 12:06, 5 January 2008 by imported>Haama (Removing discussion, it's been pretty well confirmed on UESP)
Description |
One of the two game settings used to determine the Effective Skill Level. At default, Luck adds two effective skill levels for every five points of Luck past 50. The equation for the LuckModifier effective skill levels added due to luck is; LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck This is often combined with a FatigueFactor (see Fatigue Game Settings to give a ModifiedSkill. |
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Default value |
-20 |