Talk:GetProjectileType
Revision as of 20:56, 10 August 2010 by imported>DragoonWraith
I will edit this this example unless some tells me I am incorrect. My impression is that setting ref to apple is no longer required as of OBSE17. That is what I was told in the forums anyway.
So this:
ref rProj ... set rProj to Apple set rProj to (GetFirstRef 34 1) Label if rProj if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan) rProj.SetPlayerProjectile else set rProj to Apple set rProj to GetNextRef Goto endif endif
I will change to this:
ref rProj ... set rProj to (GetFirstRef 34 1) Label if rProj if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan) rProj.SetPlayerProjectile else set rProj to GetNextRef Goto endif endif
- Correct, as far as I know. However, please do be sure to use correct Wiki mark-up and style here - for example, code blocks must start each line (including blanks) with a space, and we typically do indents with two spaces, not four (though I realize this wasn't the case here when you started). Thanks, and I greatly appreciate your taking the initiative to update something you noticed was wrong. We need more people who will do that.
- Dragoon Wraith TALK 21:56, 10 August 2010 (EDT)