Talk:How to make a nif with multiple collision materials

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Revision as of 20:27, 26 March 2008 by imported>DragoonWraith (good call, Qazaaq)
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Unfinished

This is not a finished article and should not be linked to other articles or be categorized until it's finished.

The article is a big wall of text, it's impossible to read and understand it's message without proper formatting. It needs headers and paragraphs at least and possibly images or screenshots to support the instructions.

With that, this can be a very useful guide.

--Qazaaq 11:54, 5 February 2008 (EST)


This article is still not finished, none of the above has been improved. I'd also like to add that bylines are not allowed on the Wiki articles. The byline is removed and the Unfinished tag is reapplied, please do not remove the tag until the article is finished. Feel free to ask questions if you're not sure how to improve the article.

Additionally I'd like to point out that exporting collision from Blender as an object, instead of a collision model, does not yield the best result. NiTriStrips or Shapes are very inefficient as collision models, instead Mopp shapes should be used, but they can only be exported as collision model.
--Qazaaq 19:10, 26 March 2008 (EDT)

Thanks, Qazaaq, I hadn't checked the History or the Discussion pages on this one, just added the Byline tag automatically.
Waerloga, Qazaaq is absolutely right. Please read Welcome to the Wiki and Welcome to Wiki Syntax for help with improving this article. Also, feel free to post here if you have any questions or comments.
Dragoon Wraith TALK 21:27, 26 March 2008 (EDT)