Talk:How to make a nif with multiple collision materials

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Unfinished[edit source]

This is not a finished article and should not be linked to other articles or be categorized until it's finished.

The article is a big wall of text, it's impossible to read and understand it's message without proper formatting. It needs headers and paragraphs at least and possibly images or screenshots to support the instructions.

With that, this can be a very useful guide.

--Qazaaq 11:54, 5 February 2008 (EST)


This article is still not finished, none of the above has been improved. I'd also like to add that bylines are not allowed on the Wiki articles. The byline is removed and the Unfinished tag is reapplied, please do not remove the tag until the article is finished. Feel free to ask questions if you're not sure how to improve the article.

Additionally I'd like to point out that exporting collision from Blender as an object, instead of a collision model, does not yield the best result. NiTriStrips or Shapes are very inefficient as collision models, instead Mopp shapes should be used, but they can only be exported as collision model.
--Qazaaq 19:10, 26 March 2008 (EDT)

Qazaaq, at no point do I mention "exporting collision from Blender as an object", Where did you get that? Not from my article: I quote: "If exporting from Max or Blender, DO NOT export the Collision Models as Collision Meshes, just export them as regular meshes." Additionally, you say Mopp shapes should be used, so please provide a link to where the info on exporting Mopp shapes is on the wiki, I looked a while ago, trying to figure how to do that, but found nothing, but then I use Max, not Blender, and the Max exporter doesn't do Mopp shapes yet, as far as I know, but if you're saying there is another tutorial on how to export multiple collision materials then show me where.>--Waerloga
What I meant by object is a normal model, it's Blender terminology, sorry I should have been more clear. Exporting a Mopp in Blender is just clicking a button in the export screen, there's no tutorial needed for that. At least, if it works successfully, there are meshes where it fails and getting it to work is quite a hassle. By the way, mopps support multiple collision materials in one collision shape.
You don't necessarily have to explain this here, if you're a 3ds Max user you probably shouldn't (unless you tried it yourself). But then you should add a disclaimer at the top explaining that there are more efficient ways available for Blender users. Or move this page to 3ds Max: How to make a nif with multiple collision materials, to show this is a 3ds Max specific tutorial.
Apart from that, the tutorial still doesn't contain any headers which makes it very difficult to get an overview of the entire process and to look up information you read here earlier.
--Qazaaq 17:48, 14 May 2008 (EDT)
Thanks for the promt reply. I will study this in Blender, then, which I hardly know, yet. I see the question of how to make multiple collision shapes everywhere, a lot of people want to know, and this, to me, is definitely the most efficient method as it does not involve messing around with lots of primitives, which some folk recommend. If the instructions are followed, then it is a quick and easy way to produce working collision which is processor efficient and will not crash the Construction Set. People should know how easy it really is to make multiple collision shapes. This method is not for Max or Blender, but ANY 3D modelling program, the point is to export a simplified version of your mesh as an OBJ, and then do all the work in Nifskope, which takes like 2 minutes.
Incidentally, currently I am not online at home ans so my internet access is limited to a maximum of 2 hours a day, 1 hour at a time, in a local Public Library, and as I sit here typing this there's a Counter in the lower right corner of my screen telling my I have 24 minutes left before it kicks me off and shuts itself down, and if I haven't finished what I'm doing by then, it will be too late, so you see, I literally do not have the time required to even read the Wiki Syntax page posted below by DragoonWraith, never mind reformat the whole thing. I would like to request that someone who knows how should do it, after all, it's information that should be available, and it doesn't matter who it's by, this is a wiki, so get someone else to reformat it, for me it is , unfortunately a virtual impossibility given the time-restrictions placed on me by the Public Library system's policies. And this is what I pay my taxes for? Grrr! You know, I can't even look at YouTube, because it's banned, as is any webpage containing the word 'gambling', 'naked' etc, even though the webpage might be "Nuclear Energy: Gambling with our future", or "Politics: The Naked Truth" These webpages would be banned under the Library's policy of banning anything containing certain words. It's ridiculous and it narrows down what I can do on the internet, espicially the Time-Restriction, that's a real crippler. Sorry for ranting, but it makes me mad. Please get someone else to reformat article, I can;t. Gotta go now, see ya!.>--Waerloga
It's a shame you're time is so limited, I'll see if I can find some time in the weekend. Formatting articles you're not familiar with can take some time. And please indent once more than the person you're replying to. Indenting is done by adding a : at the start of the paragraph.
--Qazaaq 19:47, 16 May 2008 (EDT)

Thank you. I am currently emperimenting with Mopp Data in Blender.

--Waerloga
Thanks, Qazaaq, I hadn't checked the History or the Discussion pages on this one, just added the Byline tag automatically.
Waerloga, Qazaaq is absolutely right. Please read the Wiki Editing Style Guide and Wiki Editing Syntax Guide for help with improving this article. Also, feel free to post here if you have any questions or comments.
Dragoon Wraith TALK 21:27, 26 March 2008 (EDT)

Updated[edit source]

I have updated the article and it should be good to go. I ran through the whole process before editing it to make sure I had a good grasp on what was being done. Many of the items done in the original article were easier to do in a different order and cut out some of the things that needed to be done to the file. Sadly, this isn't a straight solution for multiple MOPP collision havok materials, but it might help get there eventually (praying to the great and powerful tazpn). Anyhow, let me know if it still needs more work.

Lastly, I am not sure about the note at the end of the article since I haven't tried playing with VWD nifs so I didn't make any changes to it.

ShadowDancer 15:58, 25 September 2008 (EDT)