GetProjectileType
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A command for Oblivion Script Extender
Syntax:
(projectileType:short) reference.GetProjectileType
Returns the calling projectile reference's type.
Projectile Type Codes[edit | edit source]
0 | Arrow |
1 | Magic Ball |
2 | Magic Fog |
3 | Magic Bolt |
Finding the Projectile Reference[edit | edit source]
The only way to get a projectile reference is by walking through projectile references with GetFirstRef, GetNextRef and Label/GoTo. See GetFirstRef for the necessary info and a good, generalized example (note that the example walks through door references, change the 24 to 34 for projectiles).
Another example - this one will walk through each projectile until it finds an arrow shot by your companion (Reference EditorID = TriggerHappyFan) and marks the player as the shooter.
ref rProj ... set rProj to (GetFirstRef 34 1) Label if rProj if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan) rProj.SetPlayerProjectile else set rProj to GetNextRef Goto endif endif
Projectile Functions | |
---|---|
General | GetProjectileType · GetProjectileSource · SetPlayerProjectile |
Magic | GetMagicProjectileSpell · SetMagicProjectileSpell |
Arrows | GetArrowProjectileEnchantment · GetArrowProjectileBowEnchantment · GetArrowProjectilePoison |