AI Button

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Displays the AI screen for a creature or NPC. The display is roughly divided into three sections: AI-Attributes, Services and AI-Packages.

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AI-Attributes[edit | edit source]

AI-Attributes are parameters of a general impact on the behaviour of the character.

  • Aggression: This value controls whether or not a NPC enters combat. If the NPC's disposition toward another actor (or PC) falls below this level, it will initiate combat. The higher this value is set the more likely the NPC is to fight.

A setting of 5 or below means it will not initiate combat by itself, but will enter combat if directly attacked or to protect a member of the same faction.

A setting of zero means it will refuse combat even if attacked or a fellow faction member is attacked.

  • Confidence: A measure of how likely the actor is to attack or flee in combat. It is a threshold for a hidden complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee, while 0 means it will always flee.
  • Energy Level: Is a measure for the agility of an actor. Determines frequency and speed of moves to new locations when executing Wander packages, and may or may not modify the distance it will allow to accumulate between itself and the actor it is following.
  • Responsibility: Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). A setting of 100 means the actor can report crimes directly without a guard being present.

Ironically, creatures also report crimes if they have low responsibility levels, though when they attack an NPC, it is not considered committing a crime. Horses, if given responsibility levels, will report that they've been stolen if it saw you when you mounted it, and remove you from guilds if you attacked it.

Services[edit | edit source]

  • Buys/Sells: Only meaningful for NPCs. The NPC will buy or sell these classes of items. If one wishes for a creature merchant to exist, scripting is required for such to happen.
  • Barter Gold: How much money the NPC has to buy items from the player.
  • Recharge: Checkbox to allow the NPC to offer recharging magic items as a service.
  • Repair: Checkbox to allow the NPC to offer repairing items as a service.
  • Training: Checkbox to allow the NPC to offer skills training as a service.

The drop down select the skill for training and the number field determines the maximum skill value the NPC can train.

AI-Packages[edit | edit source]

  • AI Package List: This is the list of packages this actor will run. See AI Package for more information.