Difference between revisions of "Category:Data Files"

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A Tes4 module consists of (potentially) a number of types of data files. TES files (esm and esp files) form the core data modules that define the logical structure of the game world. Resource files (meshes, textures, voice files, music, sounds, video) give the gameworld its reality.
A Tes4 module consists of (potentially) a number of types of data files. TES files (esm and esp files) form the core data modules that define the logical structure of the game world. Resource files (meshes, textures, voice files, music, sounds, video) give the gameworld its reality.


=== TES Files ===
== TES Files ==
* [[TES Files]] - Esm and esm files. Records, overrides, load order, record merging, mod de-isolation. This is a basic introduction to the major concepts of working with esm and esp files.
* [[TES Files]] - Basic introduction to the major concepts of working with esm and esp files.
* [[Esp vs. Esm]] - Covers the differences between esps and esms.
* [[Esp vs. Esm]] - Differences between esps and esms.
* [[De-Isolation Tutorial]] - Advanced tools and tricks for getting user made mods to recognize and work with each other.
* [[Modding Terminology]] - De-obfuscating "records", "objects", "references", etc.
* [[Modding Terminology]] - An advanced guide to the somewhat confusing terminology of "records", "objects", "references", etc.


=== Resource Files ===
== Resource Files ==
* [[BSA Files]] - Archive files. (Like zip files - but specifically for Tes4.) This is where most vanilla game resources are kept.
* '''Archives'''
** [[:Category:Tools: BSA Unpackers|Tools: BSA Unpackers]] - Accessing BSA files.
** [[BSA Files]]
* [[DDS Files]] - Textures for meshes as well as icons, maps, etc.
** [[:Category:Tools: BSA Unpackers|Tools: BSA Unpackers]]
* [[Glossary#K|KF Files]] - Animations files. Walking, swinging a sword, etc.
* '''Images/Textures:'''
* [[NIF Files]] - 3D model files. These define three dimensional objects in the world.
** [[DDS Files]]
** [[Portal:Texturing]]
* '''Modelling'''
** [[NIF Files]]
** [[Portal:Modeling]]
* '''Animation'''
** [[Glossary#K|KF Files]]
** [[Portal:Animating]]
* '''SDP shader packages'''
** [[SDP Files]]
* '''XML Menu Files'''
** [[Oblivion XML]]


=== Troubleshooting ===
== Troubleshooting ==
* [[Windows Vista]] - Why Windows Vista UAC doesn't like mods and how to fix that.
* [[Windows Vista]] - Why Windows Vista doesn't like mods and how to fix that.

Latest revision as of 17:31, 18 October 2010

A Tes4 module consists of (potentially) a number of types of data files. TES files (esm and esp files) form the core data modules that define the logical structure of the game world. Resource files (meshes, textures, voice files, music, sounds, video) give the gameworld its reality.

TES Files[edit | edit source]

  • TES Files - Basic introduction to the major concepts of working with esm and esp files.
  • Esp vs. Esm - Differences between esps and esms.
  • Modding Terminology - De-obfuscating "records", "objects", "references", etc.

Resource Files[edit | edit source]

Troubleshooting[edit | edit source]

  • Windows Vista - Why Windows Vista doesn't like mods and how to fix that.

Subcategories

This category has the following 2 subcategories, out of 2 total.

F

G

Pages in category "Data Files"

The following 10 pages are in this category, out of 10 total.