Difference between revisions of "Say"

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(Added VoiceAudioPositionFlag)
 
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'''Syntax:'''
'''Syntax:'''
  Say TopicID [ForceSubtitleFlag] [SpeakerID] [UnknownFlag]   
  Say TopicID [ForceSubtitleFlag] [SpeakerID] [VoiceAudioPositionFlag]   


Use the function to have an NPC speak a single dialogue item on the specified topic.
Use the function to have an NPC speak a single dialogue item on the specified topic.
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*With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.
*With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.


*"UnknownFlag" is set to 1 in all daedra-shrine scripts, it is recommended to set it to 1 whenever you use the SpeakerID.
*If VoiceAudioPositionFlag = 1, the voice audio will be played on the position of the player regardless the distance between the calling object and the player. If the flag is 0 or omitted, the voice audio will be played on the position of the calling object. It is set to 1 in all daedra-shrine scripts.


*Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided.
*Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided.


==See Also==  
==See Also==  
[[SayTo]]
*[[SayTo]]
*[[StartConversation]]
   
   
[[Category: Functions]]
[[Category: Functions]]
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[[Category: Dialogue Functions]]
[[Category: Dialogue Functions]]
[[Category: Dialogue Functions (CS 1.0)]]
[[Category: Dialogue Functions (CS 1.0)]]
<!-- Begin Search Terms
Say
say
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Latest revision as of 22:41, 17 September 2014

Syntax:

Say TopicID [ForceSubtitleFlag] [SpeakerID] [VoiceAudioPositionFlag]  

Use the function to have an NPC speak a single dialogue item on the specified topic.


Examples:

Say SecretTopic 

Say DAMolagBalSpeech 1 DAMolagBalVoice 1


Notes:

  • The NPC will lip-synch but will not otherwise interrupt his current package.
  • "Say" returns the time in seconds that the NPC will take to finish speaking, which can be useful for timing followups in scripts.
  • If ForceSubtitleFlag = 1, the subtitles will be displayed regardless of distance between the speaker and the player.
  • With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.
  • If VoiceAudioPositionFlag = 1, the voice audio will be played on the position of the player regardless the distance between the calling object and the player. If the flag is 0 or omitted, the voice audio will be played on the position of the calling object. It is set to 1 in all daedra-shrine scripts.
  • Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided.

See Also[edit | edit source]