Difference between revisions of "Say"
Jump to navigation
Jump to search
imported>Fella |
imported>Ebizoe (Added VoiceAudioPositionFlag) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''Syntax:''' | '''Syntax:''' | ||
Say TopicID [ForceSubtitleFlag] [SpeakerID] [ | Say TopicID [ForceSubtitleFlag] [SpeakerID] [VoiceAudioPositionFlag] | ||
Use the function to have an NPC speak a single dialogue item on the specified topic. | Use the function to have an NPC speak a single dialogue item on the specified topic. | ||
Line 20: | Line 20: | ||
*With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world. | *With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world. | ||
* | *If VoiceAudioPositionFlag = 1, the voice audio will be played on the position of the player regardless the distance between the calling object and the player. If the flag is 0 or omitted, the voice audio will be played on the position of the calling object. It is set to 1 in all daedra-shrine scripts. | ||
*Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided. | *Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided. | ||
==See Also== | ==See Also== | ||
[[SayTo]] | *[[SayTo]] | ||
*[[StartConversation]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
Line 34: | Line 35: | ||
[[Category: Dialogue Functions]] | [[Category: Dialogue Functions]] | ||
[[Category: Dialogue Functions (CS 1.0)]] | [[Category: Dialogue Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Say | |||
say | |||
End Search Terms --> |
Latest revision as of 22:41, 17 September 2014
Syntax:
Say TopicID [ForceSubtitleFlag] [SpeakerID] [VoiceAudioPositionFlag]
Use the function to have an NPC speak a single dialogue item on the specified topic.
Examples:
Say SecretTopic Say DAMolagBalSpeech 1 DAMolagBalVoice 1
Notes:
- The NPC will lip-synch but will not otherwise interrupt his current package.
- "Say" returns the time in seconds that the NPC will take to finish speaking, which can be useful for timing followups in scripts.
- If ForceSubtitleFlag = 1, the subtitles will be displayed regardless of distance between the speaker and the player.
- With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.
- If VoiceAudioPositionFlag = 1, the voice audio will be played on the position of the player regardless the distance between the calling object and the player. If the flag is 0 or omitted, the voice audio will be played on the position of the calling object. It is set to 1 in all daedra-shrine scripts.
- Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided.
See Also[edit | edit source]