SetRefEssential
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A command for Oblivion Script Extender
Syntax:
reference.SetRefEssential isEssential:bool
[Ref.]setRefEssential booleanFlag
Sets the calling ref to be essential or not.
Notes[edit | edit source]
- Essential actors cannot be killed, only knocked unconscious.
- Must be called on a reference to an actor.
- Set to 1 to flag the reference as essential or 0 to clear the flag.
- Although used on a reference, this function changes the Essential flag on the Base Object, thus affecting all references from that Base Object
Example:
if ( myNPCRef.isRefEssential == 0 ) myNPCRef.setRefEssential 1 ; make the reference essential endif